Sunday, May 15, 2011
Blog shutdown
http://genuslibrary.blogspot.com/
Wednesday, May 11, 2011
Light of Intervention Anti-Meta
1 Blackwing - Gale the Whirlwind
2 Caius the Shadow Monarch
3 Cyber Dragon
2 Effect Veiler
3 King Tiger Wanghu
1 Malefic Stardust Dragon
1 Summoner Monk
3 Thunder King Rai-Oh
14
1 Book of Moon
3 Burden of the Mighty
1 Dark Hole
3 Future Visions
2 Gold Sarcophagus
1 Monster Reborn
2 Mystical Space Typhoon
1 Terraforming
10
2 Dimensional Prison
3 Light of Intervention
1 Mirror Force
1 Royal Oppression
2 Solemn Warning
1 Torrential Tribute
15
1 Ally of Justice Catastor
1 Ancient Fairy Dragon
1 Ancient Sacred Wyvern
1 Black Rose Dragon
1 Blackwing Armor Master
1 Brionac, Dragon of the Ice Barrier
2 Chimeratech Fortress Dragon
1 Colossal Fighter
1 Dark End Dragon
1 Scrap Dragon
2 Stardust Dragon
1 Thought Ruler Archfiend
1 Trishula, Dragon of the Ice Barrier
The concept here is simple and straightforward. Both Future Visions and King Tiger Wanghu place a partial block on the opponent's summons. Not only that, they're both Mandatory Trigger Effects, so having both activate at once lets me pick the order of the chain, and thus decide between destroying and temporarily RFPing their monster. With Burden of the Mighty active, most monsters either die to Wanghu's effect or can't run over him after being weakened so much. Having those in play looks like a pretty hard to beat field, but the opponent can still get out of Future Vision's path, at least, by setting their monster first.
So what is one to do? Of course, a card is needed to prevent setting, and there's only a few cards that outright stop it on a continuous basis. Of those, the only one that doesn't require additional setup or dedication is Light of Intervention.
Light of Intervention prevents setting in general, so Wanghu and Future Visions will activate without a hitch. Not only that, it also gives the additional option of summoning monsters in face-up Defense. Sometimes, that option is useful, such as scenarios where the opponent has a monster like Stardust, and you want to have Thunder King Rai-Oh in play to defend against their attack and to stop them from trying to Synchro Summon another monster or use their Duality before they attack you. Also, with eve more stuff in the backrow, any given opponent's removal options will be spread thinly between the Field Spell, Continuous Spell, and Continuous Trap.
Try it out sometime.
Tuesday, May 3, 2011
Top 5 - Hidden Arsenal 4
And in 5° we have a baby dino that is as dangerous as it is cute:
Third place is a cute little three-headed beast. We all love that, don't we?
Prepare for the flight, as Genex and Allies unite! Second place is the Birdman.
And the best card of the pack is also one of the best Synchros of all time and one of the best "boss" monsters ever. The mighty Trishula!
When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)