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Wednesday, May 11, 2011

Light of Intervention Anti-Meta

16

1 Blackwing - Gale the Whirlwind

2 Caius the Shadow Monarch

3 Cyber Dragon

2 Effect Veiler

3 King Tiger Wanghu

1 Malefic Stardust Dragon

1 Summoner Monk

3 Thunder King Rai-Oh

14

1 Book of Moon

3 Burden of the Mighty

1 Dark Hole

3 Future Visions

2 Gold Sarcophagus

1 Monster Reborn

2 Mystical Space Typhoon

1 Terraforming

10

2 Dimensional Prison

3 Light of Intervention

1 Mirror Force

1 Royal Oppression

2 Solemn Warning

1 Torrential Tribute

15

1 Ally of Justice Catastor

1 Ancient Fairy Dragon

1 Ancient Sacred Wyvern

1 Black Rose Dragon

1 Blackwing Armor Master

1 Brionac, Dragon of the Ice Barrier

2 Chimeratech Fortress Dragon

1 Colossal Fighter

1 Dark End Dragon

1 Scrap Dragon

2 Stardust Dragon

1 Thought Ruler Archfiend

1 Trishula, Dragon of the Ice Barrier


The concept here is simple and straightforward. Both Future Visions and King Tiger Wanghu place a partial block on the opponent's summons. Not only that, they're both Mandatory Trigger Effects, so having both activate at once lets me pick the order of the chain, and thus decide between destroying and temporarily RFPing their monster. With Burden of the Mighty active, most monsters either die to Wanghu's effect or can't run over him after being weakened so much. Having those in play looks like a pretty hard to beat field, but the opponent can still get out of Future Vision's path, at least, by setting their monster first.

So what is one to do? Of course, a card is needed to prevent setting, and there's only a few cards that outright stop it on a continuous basis. Of those, the only one that doesn't require additional setup or dedication is Light of Intervention.

Light of Intervention prevents setting in general, so Wanghu and Future Visions will activate without a hitch. Not only that, it also gives the additional option of summoning monsters in face-up Defense. Sometimes, that option is useful, such as scenarios where the opponent has a monster like Stardust, and you want to have Thunder King Rai-Oh in play to defend against their attack and to stop them from trying to Synchro Summon another monster or use their Duality before they attack you. Also, with eve more stuff in the backrow, any given opponent's removal options will be spread thinly between the Field Spell, Continuous Spell, and Continuous Trap.

Try it out sometime.

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