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Saturday, April 16, 2011

Generation Force - Full card list, effects & images

Effects are 99% confrimed. If anything changes, I'll edit here and notify you.


GENF-JP001 Gagaga Magician
GENF-JP002 Gogogo Golem
GENF-JP003 Achaacha Archer
GENF-JP004 Goblindbergh
GENF-JP005 Big Jaws
GENF-JP006 Skull Kraken
GENF-JP007 Drill Barnacle
GENF-JP008 Jawsman
GENF-JP009 Bugman X
GENF-JP010 Bugman Y
GENF-JP011 Bugman Z
GENF-JP012 Super Bugman
GENF-JP013 Mainspring Soldier
GENF-JP014 Mainspring Magician
GENF-JP015 Mainspring Juggler
GENF-JP016 Mainspring Dog
GENF-JP017 Mainspring Snail
GENF-JP018 Spearfish Soldier
GENF-JP019 Fly-Fang
GENF-JP020 Sky Oni-Eating Ray
GENF-JP021 Air Orca
GENF-JP022 Wing Tortoise
GENF-JP023 Space Time Police
GENF-JP024 Time Escaper
GENF-JP025 Gem-Elefant
GENF-JP026 Laval Magma Artillery
GENF-JP027 Gishki Diviner
GENF-JP028 Gusto Condor
GENF-JP029 Summoner Sembel
GENF-JP030 Gear-Gearano
GENF-JP031 Poke Dora
GENF-JP032 Wielder of the Dragon Flame Sword
GENF-JP033 Evil Pupeterr from Hell
GENF-JP034 Blue Nosferatu
GENF-JP035 Soul Convoy
GENF-JP036 Real Crusader
GENF-JP037 Big Emperor Penguin
GENF-JP038 Mira the Eternal Magician
GENF-JP039 No. 17 Revise Dragon
GENF-JP040 Aero Shark
GENF-JP041 No. 34 Electronic Computer Beast Tera Byte
GENF-JP042 Mainspring Armored Zenmeister
GENF-JP043 Empty Space Sea Serpent Levaeil
GENF-JP044 Protector of the Founders, Tyrus
GENF-JP045 Wonder Wand
GENF-JP046 Double Up Chance
GENF-JP047 Thunder Shot
GENF-JP048 Aqua Jet
GENF-JP049 Surfacing
GENF-JP050 Bug Load
GENF-JP051 Virus Mail
GENF-JP052 Cracking
GENF-JP053 Legendary Mainspring
GENF-JP054 Mainspring Manufacture
GENF-JP055 Fish and Kicks
GENF-JP056 Future Glow
GENF-JP057 Vylon Filament
GENF-JP058 Garudos' Quill Pen
GENF-JP059 Star Change
GENF-JP060 Kishin's Attack Sequence
GENF-JP061 Resonance Device
GENF-JP062 Peeping Goblin
GENF-JP063 Danger due to Unpreparedness
GENF-JP064 Poseidon Waves
GENF-JP065 Bomb Urchin
GENF-JP066 Damage Vaccine Omega MAX
GENF-JP067 Over Wrench
GENF-JP068 Evil-Spawning Riverbed
GENF-JP069 Shock!
GENF-JP070 Bright Future
GENF-JP071 Past Image
GENF-JP072 Quickening of the Flame Swirl
GENF-JP073 Uniform Nomenclature's Treaty of Alliance
GENF-JP074 Emperor's Surge
GENF-JP075 United Front
GENF-JP076 Spell of Pentagramm
GENF-JP077 Tyrant's Overindulgence
GENF-JP078 Regulaton Training
GENF-JP079 Thunder Bottle
GENF-JP080 Gravel Crane





Gagaga Magician
DARK/Spellcaster - Effect/4/1500/1000
Once per turn, you can declare a Level from 1 to 8. Until the End Phase, this card's Level becomes the declared Level. You can control only 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.



Gogogo Golem
EARTH/Rock - Effect/4/1800/1500
Once per turn, this face-up card cannot be destroyed by battle. (Damage calculation is applied normally.)


Achaacha Archer
FIRE/Warrior - Effect/3/1200/600
When this card is Normal or Flip Summoned, inflict 500 damage to your opponent.



Goblindbergh
EARTH/Warrior - Effect/4/1400/0
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. If you do, chane this card to face-up Defense Position.



Big Jaws
WATER/Fish - Effect/3/1800/300
If this card attacks, it is removed from play at the end of Battle Phase.



Skull Kraken
DARK/Aqua - Effect/3/600/1600
When this card is Normal Summoned, you can destroy 1 face-up Spell Card your opponent controls. Once per turn, you can change this card's Battle Position.



Drill Barnacle
WATER/Aqua - Effect/3/300/0
This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack, this card gains 1000 ATK.



Jawsman
WATER/Beast-Warrior - Effect/6/2600/1600
This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WATER. This card gains 300 ATK for each other face-up WATER monster you control.



Bugman X
DARK/Fiend - Effect/3/0/2000
If you Normal Summon this card while you control a face-up "Bugman Y", you can Special Summon 1 "Bugman Z" from your Deck.



Bugman Y
DARK/Fiend - Effect/3/1400/1600
If you Normal Summon this card while you control a face-up "Bugman Z", you can Special Summon 1 "Bugman X" from your Deck.



Bugman Z
DARK/Fiend - Effect/3/0/1500
If you Normal Summon this card while you control a face-up "Bugman X", you can Special Summon 1 "Bugman Y" from your Deck.



Super Bugman
DARK/Fiend - Effect/4/0/3000
This card cannot be Normal Summoned or Set. You can remove from play 1 of each "Bugman X", "Bugman Y" and "Bugman Z" from your Graveayrd to Special Summon this card is face-up Defense Position.. While this card is face-up on the field, the ATK and DEF of all face-up Attack Position monsters are switched. There can be only 1 face-up "Super Bugman" on the field.



Mainspring Soldier
EARTH/Warrior - Effect/4/1800/1200
You can increase this card's Level by 1 and have this card gains 400 ATK, until he End Phase. This effect can be only used once while this card is face-up on the field.



Mainspring Magician
FIRE/Spellcaster - Effect/4/600/1800
If the effect of a "Mainspring" monster activates, except "Mainspring Magician", you can Special Summon 1 Level 4 or lower "Mainspring" monster from your Deck. This effect can be only used once while this card is face-up on the field.



Mainspring Juggler
WIND/Psychic - Effect/4/1700/1000
If this card battles an opponent's monster, you can destroy that monster after Damage Calculation. This effect can be only used once while this card is face-up on the field.



Mainspring Dog
EARTH/Beast - Effect/3/1200/900
You can increase this card's Level by 2 and have this card gains 600 ATK, until he End Phase. This effect can be only used once while this card is face-up on the field.



Mainspring Snail
WATER/Aqua - Effect/2/100/2000
Select 1 Set card on the field and return it to its owner's hand. This effect can be only used once while this card is face-up on the field.



Spearfish Soldier
WATER/Sea Serpent - Effect/4/1700/1100
This card gains 100 ATK for each of your removed from play Fish, Sea Serpent and Aqua-Type monster.



Fly-Fang
WIND/Fish - Effect/3/1600/300
This card inflicts Piercing Damage. At the end of Battle Phase in which this card inflicted Battle Damage to your opponent, this card is removed from play until your next Standby Phase.



Sky Oni-Eating Ray
WIND/Sea Serpent - Effect/3/600/300
This card can attack your opponent directly. At the end of Battle Phase in which this card attacked your opponent directly, it is removed from play until your next Standby Phase.



Air Orca
WIND/Sea Serpent - Effect/3/1400/300
Once per turn, you can remove from play 1 Fish, Sea Serpent or Aqua-Type monster in your hand to destroy 1 face-up card your opponent controls. If you do, remove from play this card until your next Standby Phase.



Wing Tortoise
WIND/Aqua - Effect/3/1500/1400
When a Fish, Sea Serpent or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.



Space Time Police
WIND/Psychic - Effect/5/2300/1500
When this card is Special Summoned, select 1 face-up card your opponent controls and remove it from play. When this card is removed from the field, Set the card removed from play by this card's effect on your opponent's side of the field.



Time Escaper
EARTH/Psychic - Effect/2/500/100
During either player's turn, you can discard this card to remove from play 1 face-up Psychic-Type monster you control, until your next Standby Phase.



Gem-Elefant
EARTH/Rock - Effect/400/1900
During your Main Phase, you can return this face-up card to your hand. Once, if this card battles, during Damage Calculation you can send 1 Normal Monster Card from your hand to the Graveyard to have this card gain 1000 ATK, until the end of Damage Calculation.



Laval Magma Artillery
FIRE/Pyro - Effect/4/1700/200
Up to twice per turn, you can send 1 FIRE monster from your hand to the Graveyard to inflict 500 damage to your opponent.



Gishki Diviner
WATER/Sea Serpent - Effect/3/1200/800
Once per turn, you can declare 1 card and and reveal the top card of you Deck. If the revealed card's name is the declared one, add it to your hand. If not, return it to the top of your Deck.



Gusto Condor
WIND/Winged Beast - Effect/3/1000/400
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Psychic-Type WIND monster with 1500 or less DEF from your Graveyard.



Summoner Sembel
WIND/Spellcaster - Effect/2/600/400
During your Main Phase, you can Special summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.



Gear-Gearano
EARTH/Machine - Effect/3/500/1000
You can Tribute this card to Special Summon 1 Level 4 Machine-Type monster from your Graveyard. Its effect(s) is negated.



Poke Dora
FIRE/Dragon - Effect/3/200/100
When this card is Normal Summoned, you can add 1 "Poke Dora" from your Deck to your hand.



Wielder of the Dragon Flame Sword
FIRE/Warrior - Effect/4/1000/1200
When you Normal Summon a monster, except "Wielder of the Dragon Flame Sword", you can increase that monster's Level by 1 and have it gain 300 ATK, until the End Phase.



Evil Pupeteer from Hell
DARK/Fiend - Effect/7/2700/500
Once per turn, you can discard 1 card to gain control of all face-up Level 3 or lower monsters your oppoent controls. Those monsters cannot activate their effects, be Tributed or be used as Synchro Material Monsters.



Blue Nosferatu
DARK/Zombie - Effect/4/1000/1700
When this card is Normal or Flip Summoned, it is changed to face-up Defense Position. Once per turn, you can remove 1 Exceed Material Monster from your side of the field to Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.



Soul Convoy
LIGHT/Fiend - Effect/5/1900/1000
This card cannot be Normal Summoned or Set. You can remove from play 1 LIGHT monster from your Graveyard to Special Summon this card from your hand.



Real Crusader
EARTH/Warrior - Effect/4/1800/1200
When a Level 5 or higher monster is Special Summoned, you must Tribute this face-up card. Destroy that monster.



Big Emperor Penguin
WATER/Aqua - Effect/5/1800/1500
You can Tribute this card to Special Summon up to 2 "Penguin" monsters from your Deck, except "Big Emperor Penguin".



Mira the Eternal Magician
LIGHT/Spellcaster - Effect/4/1800/100
When this card is Normal Summoned, select 1 Set card your opponent controls and look at it. Your opponent cannot activate Spell or Trap Cards in response to this effect's activation.



No. 17 Revise Dragon
WATER/Dragon - Exceed - Effect/3/2000/0
2 Level 3 monsters
Once per turn, you can remove 1 of this card's Exceed Material Monsters to have this card gain 500 ATK. If this card has no Exceed Material Monsters, it cannot attack your opponent directly.



Aero Shark
WATER/Fish - Exceed - Effect/3/1900/1000
2 Level 3 monsters
Once per turn, you can remove 1 of this card's Exceed Material Monsters to inflict 100 damage to your opponent for each of your removed from play monsters.



No. 34 Electronic Computer Beast Tera Byte
DARK/Machine - Exceed - Effect/3/0/2900
3 Level 3 monsters
Once per turn, you can remove 1 of this card's Exceed Material Monsters to take control of 1 face-up Attack Position Level 4 or lower monster your opponent controls, until the End Phase.



Mainspring Armored Zenmeister
EARTH/Machine - Exceed - Effect/4/1900/1500
2 Level 4 monsters
This card gains 300 ATK for each of its Exceed Material Monsters. Once per turn, you can remove 1 of this card's Exceed Material Monsters to flip 1 face-up Attack Position monster on the field to face-down Defense Position. During this turn's End Phase, that monster is flipped to face-up Attack Position.



Empty Space Sea Serpent Levaeil
WIND/Aqua - Exceed - Effect/3/1800/1600
2 Level 3 monsters
Once per turn, you can remove 1 of this card's Exceed Material Monsters to select 1 of either player's Level 4 or lower removed from play monsters, and Special Summon it to your side of the field.



Protector of the Founders, Tyrus
LIGHT/Fairy - Exceed - Effect/5/2600/1700
2 Level 5 monsters
If this card has an Exceed Material Monster on it, it cannot be destroyed by card effects. At the end of Battle Phase in which this card battled,  destroy 1 card on your opponent's side of the field. During your End Phase, remove 1 of this card's exceed Material Monsters.



Wonder Wand
Equip Spell
Equip only to a Spellcaster-Type monster. The equipped monster gains 500 ATK. You can send the equipped monster you control and this card to the Graveyard to draw 2 cards.



Double Up Chance
Quick-Play Spell
Activate only when a monster's attack is negated by selecting that monster. During this Battle Phase, the selected monster can attack 1 more time, and its ATK is doubled during the Damage Step only.



Thunder Shot
Normal Spell
Inflict 400 damage to your opponent for each monster your opponent controls.



Aqua Jet
Normal Spell
Select 1 face-up Fish, Sea Serpent or Aqua-Type monster on the field. It gains 1000 ATK.



Surfacing
Normal Spell
Special Summon 1 Level 3 or lower Fish, Sea Serpent or Aqua-Type monster from your Graveyard in face-up Defense Position.



Bug Load
Quick-Play Spell
Both players can Special Summon 1 monster from their hands with the same Level as 1 face-up Level 4 or lower monster you control.



Virus Mail
Continuous Spell
Once per turn, you can select 1 face-up monster. During this turn, the selected monster can attack your opponent directly. At the end of this turn's Batte Phase, the selected monster is sent to the Graveyard.



Cracking
Continuous Spell
When a Monster Card(s) is sent from the field to the Graveyard by a card effect, its owner takes 800 damage. You can use this effect only once per turn.


Legendary Mainspring
Quick-Play Spell
Flip all face-up "Mainspring" monsters you control face-down.



Mainspring Manufacture
Continuous Spell
Once per turn, if an effect of a "Mainspring" monster is activated, you can addd 1 Level 4 or lower "Mainspring" monster from your Deck to your hand.



Fish and Kicks
Normal Spell
Activate only if you have at least 3 removed from play Fish, Sea Serpent or Aqua-Type monsters. Remove from play 1 card on the field.



Future Glow
Continuous Spell
Remove from play 1 Psychic-Type monster from your Graveyard to activate. All face-up Psychic-Type monsters you control gain ATK equal to the removed monster's Level x 200. 



Vylon Filament
Equip Spell
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate Spell or Trap Cards until the end of Damage Step. If this face-up card on the field is sent to the Graveyard, you can add 1 "Vylon" Spell Card from your Deck to your hand.



Garudos' Quill Pen
Normal Spell
Return 2 WIND monsters from your Graveyard to your Deck, and return 1 card on the field to its owner's hand



Star Changer
Quick-Play Spell
Select 1 face-up monster on the field. Select and apply 1 of the following effects:
•Increase the selected monster's Level by 1.
•Decrease the selected monster's Level by 1.



Kishin's Attack Sequence
Normal Spell
Select 1 face-up Exceed Monster you control. Remove all of its Exceed Material Monsters. During this turn, the selected monster can attack twice.



Resonance Device
Normal Spell
Select 2 face-up monsters you control with the same Type or Attribute. Until the End Phase, the Level of 1 of the selected monster's become the same as the Level of the other selected monster, until the End Phase.



Peeping Goblin
Normal Spell
Look at the top 3 cards of your opponent's Deck. Select 1 of them, and put it at the bottom of their Deck. Put the remaining ones on the top of their Deck in any order.



Danger due to Unpreparedness
Normal Trap
Activate only when your opponent gains Life Points. Destroy 1 monster your opponent controls.



Poseidon Waves
Normal Trap
Activate only when your opponent's monster declares an attack. Negate the attack. Then, inflict 800 damage to your opponent for each Fish, Sea Serpent and Aqua-Type monster you control.



Bomb Urchin
Continuous Trap
Activate only when your opponent activates a Trap Card. During your Standby Phase, if your opponent controls a face-up Trap Card, inflict 1000 damage to your opponent. This card is sent to the Graveyard during your 3rd End Phase after activation.



Damage Vaccine Omega MAX
Normal Trap
Activate only when you take damage. Gain that many Life Points.



Over Wrench
Normal Trap
Select 1 face-up "Mainspring" monster. Double its ATK and DEF. Return it to its owner's hand at the End Phase. You can activate only 1 "Over Wrench" per turn.



Evil-Spawning Riverbed
Normal Trap
Activate only when a face-up Fish, Sea Serpent or Aqua-Type you control is removed from play. Add 1 Fish, Sea Serpent or Aqua-Type from your Deck to your hand.



Shock!
Counter Trap
Return 1 of your removed from play Fish, Sea Serpent or Aqua-Type monsters to your Deck. Negate the activation of a Monster Effect and destroy the monster.



Bright Future
Normal Trap
Return 2 of your removef from play Psychic-Type monsters to your Graveyard. Draw 1 card.



Past Image
Normal Trap
Activate only if you control a face-up Psychic-Type monster. Select 1 monster your opponent controls and remove it from play. During the next Standby Phase, the removed monster is returned to your opponent's field in the same Battle Position.



Quickening of the Flame Swirl
Counter Trap
Send 1 "Laval" monster from your hand to the Graveyard. Negate the activation of a Trap Card and destroy it. You can remove from play 2 Pyro-Type monsters from your Graveyard to add this card from your Graveyard to your hand.



Uniform Nomenclature's Treaty of Alliance
Normal Trap
Activate only if you control 2 or more Non-Token monsters with the same name. Select and apply 1 of the following effects according to the number of monster with the same name you control:
•2 Monsters: Destroy 1 Spell or Trap Card your opponent controls.
•3 Monsters: Destroy all Spell and Trap Cards your opponent controls.



Emperor's Surge
Normal Trap
Remove 1 Exceed Material Monster from your side of the field. Until the End Phase, face-up Exceed Monsters you control cannot be destroyed by card effects.



United Front
Counter Trap
Activate only if you control 2 or more face-up monster with the same Level. Negate the activation of a Trap Card and destroy it.



Spell of Pentagram
Normal Trap Card
Activate by selecting 1 monster your opponent controls. The selected monster cannot be Tributed or be used as a Synchro Material Monster while on the field.



Tyrant's Overindulgence
Continuous Trap
Activate by Tributing 1 monster you control. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.



Regulaton Training
Normal Trap
Select 1 face-up Level 5 or lower monster your opponent controls. Destroy all face-up monsters on the field with a different Level.



Thunder Bottle
Continuous Trap
Each time you declare an attack, place 1 Thunder Coutner on this card. You can send this card with 4 or more Thunder Counters on it to the Graveyard to destroy all monsters your opponent controls.



Gravel Crane
Normal Trap
Select 1 Spell or Trap Card on both sides of the field. Return the selected cards to their owner's hands.

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